-- GENERATED SPELL FOR [Bloodfeather Wind Witch] --


function spell0_2020(pUnit, Event) --@Gust of Wind,Self--
pUnit:FullCastSpellOnTarget(6982,pUnit)
pUnit:RegisterEvent('Sorts_2020', 6000, 1)
end

function Sorts_2020(pUnit, Event)
local choix_sorts_2020 = math.random(0, 0)
if choix_sorts_2020 == 0 then
pUnit:RegisterEvent('spell0_2020', 1, 1)
end
end

function mob2020_Action(pUnit, Event)
pUnit:RegisterEvent('Sorts_2020', math.random(1500, 3000), 1)
end

function mob2020_Leave(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob2020_Kill(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob2020_Die(pUnit, Event)
pUnit:RemoveEvents();
end

RegisterUnitEvent(2020, 1, 'mob2020_Action')
RegisterUnitEvent(2020, 2, 'mob2020_Leave')
RegisterUnitEvent(2020, 3, 'mob2020_Kill')
RegisterUnitEvent(2020, 4, 'mob2020_Die')
